How I Designed These Water Explosion Sound Effects

How I Designed These Water Explosion Sound Effects

*Please note that this blog post may contain affiliate links*
*This article was generated and written by AI.*

Sound Designer’s Starter Pack (free): https://daviddumaisaudio.com/starterpack

Intro

Hi there! If you wanna learn how to create sound effects, then you are in the right place. Today, I’m gonna show you how I made these amazing water explosion sound effects. I’ll break everything down for you, showing my sources, processing effects, and more. This way, you can create your own too!

First, I split my sound effect into three layers. The first layer is a quick transient sweep. The second layer has a crunchier distortion. And the last layer gives the body and tail of the sound. Each layer plays off of each other, creating a nice rhythm. Let’s dive into how I made each layer!

Layer 1: Sweep

To start, I created a patch in Phase Plant for the quick transient sweep. It’s a pretty simple patch. I have a sampler and a filter with a band pass. I also added an LFO, which is a low-frequency oscillator. This LFO makes the sound sweep down over time.

Quick transient sweep layer

When I play it, the sound changes a little each time. This is because I use a random LFO to pick different parts of the sample each time. I also made the attack snappy, so it hits hard at the start. If you want a smoother sound, you can adjust the settings to your liking.

Adjusting sound settings

Next, I added some effects to taste. You can play around with these effects to make it sound just right for you. But honestly, you could leave it as it is and it would still sound great!

Layer 2: Crunch

Now, let’s move on to the crunch distortion layers. Again, I used Phase Plant to create another patch. This time, I added two filters to bring out some distortion. I also used LFOs to change how the sound plays. This adds a lot of variety to the sound, keeping it interesting!

Crunch distortion layer

Every time I play a note, the sound gets a boost in low-end bass. This makes the explosion feel more powerful. I also added a wavetable LFO for pitch modulation, which gives the sound a nice vibrate effect. When you play it fast, it feels punchy and impactful.

Adding low-end bass

Layer 3: Body and Tail

Lastly, I created the body and tail of the sound. This patch has two samplers and adds a little noise to fill out the sound. The noise helps cover any gaps in the frequency spectrum. I also used some distortion here, modulating it with an envelope. This way, the sound feels full and rich.

Body and tail layer

When you put all the layers together, you get a fantastic water explosion sound effect! It’s important to experiment with different samples and settings to find what works best for you.

FAQ

  • What tools do I need to create sound effects? You’ll need a DAW (I use Reaper) and some simple plugins which come with most DAW.
  • Do you have any effects I can use to get started? You can get sound effects at Starter Pack – Video Game Sound Design.
  • Is there a place to learn more about sound design? Yes! Check out my YouTube channel for more tutorials.

If this was valuable to you, please consider sharing it!

Have any questions or comments?

Leave them down below!

>
Scroll to Top

GET THE SOUND PACK!
($50 VALUE)

Includes Over 900 Sound Effects Including Alarms, UI, Whooshes, Magic Spells, Impacts, Monsters, Sci-Fi, And Many More

WELCOME!

SIGN UP AND GET ACCESS TO MY ROYALTY-FREE SOUND PACK ($50 value) TO GET YOU STARTED IN VIDEO GAME SOUND DESIGN!

Watch my free workshop

learn how to earn $200-$500/month passive income selling sound effects online…

Even if you’re just starting out!

sign up and Get instant access

When you sign up, I’ll be sending you occasional value-added emails.

NO SPAM. NO JUNK.

Just nice quality emails :)