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If you are working on sci-fi weapon sound effects, then this one is for you.
As I have been experimenting with Vital over the past few weeks, I have been designing a lot sci-fi sounds, layers, and textures. This week I decided to place some of these sounds together to redesign the energy sword sound from the game Halo.
In this week’s video, I’ll share how I used Vital patches to design layers of the energy sword. I’ll also show how I used other synthesized sounds, reversed impacts, and glitchy sounds for the final design.
In this video, we’ll go over:
- Layer-by-layer breakdown of each sound used in the design
- How I designed Vital patches for some of the sword layers
- FX, plugins, processing, and all that fun stuff
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