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Recently I had a viewer message me and asked how he could design a distant gunshot sound effect.
He designed a gunshot he was happy with and tried adding a filter, changing the volume, and putting it through reverb and delays but it still didn’t sound right. He even tried using a distance plugin but it still wasn’t exactly what he was looking for.
So, what could he do? What was he missing?
I mentioned the best approach would be to have gunshot recordings from different distances. But since he didn’t have that then I mentioned there were 2 elements he needed.
That’s what we’ll be going over in this video.
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