Let's Create the Blasphemous Sword Sound From Elden Ring
*Please note that this blog post may contain affiliate links*
FREE 5 layering techniques guide for creating sound effects: https://sfx.daviddumaisaudio.com/layering
In this week’s video, I’ll be doing a full redesign of the Blasphemous sword from the video game Elden Ring. I designed the whole weapon sequence including the flame igniting and sword strikes.
I’ll also share how I created the fire sounds from scratch using simple wind recordings. If you follow along, you should be able to create your own awesome fire sounds by the end of the video!
Tools used in the video:
Neutron: https://www.daviddumaisaudio.com/neutron3-pb
Uberloud: https://www.daviddumaisaudio.com/uberloud
Recenter: https://www.daviddumaisaudio.com/recenter
Waveshaping Distortion (Reaper)
kHs Gain: https://www.daviddumaisaudio.com/kilohearts-toolbox-free
Snap Heap: https://www.daviddumaisaudio.com/snap-heap
Mtransformer: https://www.daviddumaisaudio.com/mtransformer
kHs Limiter: https://www.daviddumaisaudio.com/kilohearts-toolbox-free
Trackspacer: https://www.daviddumaisaudio.com/trackspacer-pb
If this was valuable to you, please consider sharing it!
Have any questions or comments?
Leave them down below!