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Intro
If you want to dive into sound design, particularly in the realm of video games, you’re in for a treat. This post explores how to create captivating sound effects inspired by the game Stellar Blade. You’ll learn about various sound sources, processing techniques, and how to piece everything together for a polished final product.
Metal Hit
We kick things off with metal hits. These sounds are crucial for creating impactful moments in games. Initially, I designed several metal impact sounds to see how they would fit into the redesign. Here’s a look at the raw sound files before processing:
While they sound decent on their own, the true magic happens when we add processing. In the context of a game, sound needs to fit the environment. I adjusted the gain to balance the levels, narrowed the width to ensure the sound feels close to the player, and applied EQ to enhance clarity. A limiter was used to prevent peaking. Let’s listen to the processed version:
Swing Sound Effects
Next, we layer in swing sounds. Since metal hits alone can feel flat, adding swing sounds creates a dynamic effect that mimics the player’s actions. I utilized sounds from my weapons pack, which are essentially simple swing noises recorded in front of a microphone.
To enhance these sounds, I ducked the mids to avoid them overpowering the metal hits. This gives a sense of agility and weight to the swings, making them feel more alive.
Enemy Weapon Shot Impact
Now, let’s create an enemy weapon shot sound. This involves multiple layers. The first part is the loading sound, which I built from three different sounds. The key was to ensure it didn’t sound too low-mid heavy, as that would make it feel close to the player.
To fix this, I applied a filter table that modulates with an audio follower, creating a smooth riser effect. This helps the sound come alive in the mix. Here’s how it sounds after processing:
Electrical Sword Power Attack Sounds
For the electrical sword slash power attack, I added several layers to create a rich sound. The first layer was an explosion sound that lined up perfectly with the animation. The second layer was more bass-heavy, providing a punchy feel. Together, they create a powerful audio experience:
To ensure everything sounds cohesive, I applied a limiter and centered the sounds in the stereo field.
More Metal Hits
After establishing the foundational sounds, I revisited metal hits to add more depth. This time, I focused on creating a robotic feel to convey the impact of attacks on mechanical enemies. The processing was similar to before, but I aimed for a more pronounced resonance:
This layering technique enhances the overall texture of sound effects.
Vocalization Effects
Vocalization sounds are crucial for adding character and realism to the audio design. I utilized sounds from my mechanical creatures pack, ensuring they fit seamlessly into the mix:
These sounds were carefully positioned using Recenter and an EQ to maintain focus.
Sword Hits Impact
Next, we explored sword impact sounds. These were crafted from various metal and weapon sounds. I combined transients from one sound with the tail of another to create a unique impact sound:
This technique effectively blends different audio elements to form a cohesive sound.
Electrical Static Sounds
In a game, electrical static sounds can enhance atmosphere. I used an electrical sound from my magic sound library, processed to make it feel distant:
Adjusting proximity EQ helped create the illusion of distance as the player moves closer.
Crunchy Metal Impact Sounds
Crunchy metal impacts were crafted using a similar approach to previous metal sounds. I focused on finding the right crunchy textures and layering them effectively:
Processing with UberLoud helped emphasize the desired characteristics.
Player Whoosh Sound
The whoosh sound adds excitement during gameplay. I utilized a noise generator to create this effect, ensuring it blended well with other sounds:
Layering different whoosh sounds allowed for a rich, immersive experience.
Robot Footsteps Sounds
Robot footsteps were crafted to enhance the overall auditory environment. These sounds were simple yet effective, created with careful consideration of their placement in the mix:
Automation was used to ensure appropriate volume levels based on their proximity to the player.
Female Vocals
Adding female vocals can enrich the sound palette. I sourced these from a sound bundle, giving the design an engaging touch:
Though I didn’t process these much, they added a layer of realism.
Robot Death Sound
Creating a robot death sound involved several elements, including vocalizations and explosions. I modulated various parameters to ensure they fit the context of the gameplay:
This layering approach effectively communicates the impact of the final moments in the game.
Adding Foley and Footsteps
Finally, I added foley sounds to fill in gaps and maintain engagement throughout the gameplay. These sounds were subtle, designed to enrich the overall experience without overpowering the main effects:
By carefully controlling the volume and frequency of these elements, I ensured they contributed positively to the soundscape.
Outro
Thanks for following along on this sound design journey! I hope you found the techniques and insights shared here useful for your own projects. Remember, sound design is an art that thrives on experimentation and creativity. If you have any questions or comments, feel free to reach out!
FAQ
- What software do you use for sound design?
I primarily use Reaper for sound design, as it offers great flexibility and powerful features.
- Where can I find sound packs mentioned in the blog?
You can explore my sound packs on my website. Check out the Starter Pack – Video Game Sound Design for free sound effects.
- Can I use the sound effects for my projects?
Yes! You can use the sound effects from my packs in your own projects. Just make sure to follow the licensing guidelines provided.
- Do you offer courses in sound design?
Absolutely! I offer various courses that delve deeper into sound design techniques. You can find them here.
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