Game Sound Design Workflow: From Recording To Asset

Game Sound Design Workflow: From Recording To Asset

*Please note that this blog post may contain affiliate links*

Sound Designer’s Starter Pack (free): https://daviddumaisaudio.com/starterpack

If you want to learn how to go from raw recording to useable game sounds in as short a time as possible, then this video is for you.

In the video, I walk you through my exact workflow I use to create game-ready assets. This is also the workflow I use to design layers for complex sounds.

If you are struggling to create really good sound effects or want to speed up your workflow, then this is the video for you.

The Challenge:

To get game-ready audio assets from raw audio recordings in as short a time as possible.

In this video, we’ll go over:

  • My complete workflow to go from recording raw audio to game-ready sounds
  • What I use and considerations I take before recording sounds
  • Editing, processing, and how to make sure your sounds won’t get tiring to listen to
  • FX, processing, and all that fun stuff!

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