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There are many aspects you could point to that make up a really good sound design scene.
It could be storytelling with the designer’s sound choices or it could be mixing and mastering.
While these are each important, this week I want to break them down into 4 basic processes that every sound designer uses on a daily basis. These are volume, panning, EQ, and reverb.
I’ll share how I use them, set them up, and demonstrate some examples of how each can be used to create more realism in a scene.
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